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Illustration: two masked cartoon Keepers leap between copper platforms among glowing pressure cells linked by lightning, in a sky-foundry above the clouds.

A co-op arcade game from Melachim Imoveis Ltda

Stormlings: Rios Voadores The Flying Rivers — co-op arcade platformer

Trap the storm. Ride the current. Break the chain.

Seal unruly storms into pressure cells, link them, and bring the whole room down in one readable chain. Single screen, built for co-op.

Windows · Free demo coming soon · Premium game planned, no ads

The Pressure Lattice

One move. Three decisions.

Every stormling you seal becomes a pressure cell. What you do with it is the game.

basecomponentcoordinationrisk

Cells that wait too long rupture and the stormling returns angry, so choose.

Every state reads by shape, rhythm and glyph, not by colour alone.

Illustration: a chain of linked cells collapses in a stormy sunset sky, then the sky clears.
Illustration
Illustration of the chain: scroll to play it. This is not gameplay.

Your turn to play

Click or tap a stormling to seal it. Seal up to five: nearby cells link with amber threads. Then click a cell to trigger the chain. Keyboard: Left and Right arrows pick a target, Enter acts.

Pick a stormling and seal it.

Score formula shown in the game, no values here:basecomponentcoordinationrisk

Four Keepers. Same moves, different style.

Masked couriers of a sky-foundry maintenance chain. Pick two to play together.

  • Kite — The opener. Seals first and makes footholds for everyone. Reads the current before it shows. Rushes in, laughs when it goes wrong.

    In the demo
  • Mica — The linker. Places cells so they join into big chains. Hears when two cells are about to link. Methodical, ironic, panics quietly.

    In the demo
  • Vane — The anchor. Holds the door, rescues partners, keeps a zone. Calm and protective; takes every joke literally.

    Full game
  • Lull — The acrobat. Small, jumps high, bounces exactly. Talks to the creatures. Afraid of thunder, goes anyway.

    Full game

Tap a Keeper to hear what they say. Roles are style and story: every Keeper has the same verbs. Kite and Mica are planned for the demo.

Follow the water across Brazil.

Episode 1 is inspired by Brazil's skies and landscapes: sea mist, flying rivers, storms. The foundries are ours; the weather is real.

Illustration: sea mist over a copper dock at dawn
In the demo

Atlantic coast

Sea mist, copper cranes, a quiet dock at dawn. Where you learn the trade.

Illustration: a glass walkway in the rainforest canopy with golden light and rivers of vapour
First glimpse in the demo

The canopy

Light through glass and leaves, rivers of vapour overhead. The lattice becomes spectacular.

Illustration: a dry plateau under a huge night sky with distant lightning
Full game

The dry heart, by night

Wide skies, dry grass, distant lightning. The pressure builds.

Illustration: dark cartoon silhouette of a storm front knotted into a vault
Full game

Trancachuva

A storm front knotted into an old foundry vault. The rain cannot pass. Someone has to untie it.

Places are imagined and generic.

Two Keepers. One chamber. One perfect chain.

Kite, a Keeper with a split scarf and a single round lens mask
Mica, a Keeper with a long wavy ribbon and a two-lens mask

Play together on one screen. One of you seals, the other redirects and triggers the link. Either player can finish the other's setup, and a partner who falls can be rescued.

Choose any two of the four Keepers.

Local co-op for two players. No online play is announced.

The free demo is on its way.

  1. Chamber 1
  2. Chamber 2
  3. Chamber 3
  4. Chamber 4
  5. Chamber 5

The demo is planned to have five chambers: the Atlantic coast, then a first glimpse of the canopy. It ends with a results screen and an invitation to wishlist the full game. No account needed.

1. Download the ZIP. 2. Extract it. 3. Run the game.

Minimum requirements: coming after testing.

Demo progress is planned to carry over to the full game.

The game uses generative AI for part of its art, video and audio. Details

Steam version coming soon.

Made by Melachim Imoveis Ltda

Melachim Imoveis Ltda is an independent studio. Stormlings: Rios Voadores is its arcade game, planned for Steam.

Visit melachim.com.br

Questions

When does it come out?

No release date is announced yet. The current plan, which is not a commitment, is Steam around December 2026. Any announcement will be made on this website.

How much will it cost?

No price is announced yet. The current plan, which is not a commitment, is a one-time price of €7.99, with no ads and no microtransactions. The demo will be free.

Which platforms?

Windows first, on Steam. Other platforms may follow; nothing is announced.

Which languages?

English, French and Brazilian Portuguese at launch.

Is it for kids?

It is designed for all ages: no gore, no death, a warm tone. It has no official age rating yet.

Does it use generative AI?

Yes. Art, video and audio (music, sound effects, and planned Brazilian Portuguese voices) were created with generative AI tools, then selected and integrated by the team. Details on the AI disclosure page.

Windows says "unknown publisher".

The demo is not code-signed yet, so Windows SmartScreen may warn you. Check the SHA-256 shown next to the download and run only if it matches.

Does it collect data?

This website sets no cookies and uses no trackers. In the game, telemetry is off unless you opt in. See the privacy page.

Going further: Full FAQ · Fact sheet